European Union · Question · QUESTION_WRITTEN
E-9-2019-003254
Impact on children and vulnerable adults of gambling features in videogames
Introduced
12 October 2019
Last action
—
Status
answered
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Source updated
10 January 2020
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1 official language
English
Impact on children and vulnerable adults of gambling features in videogames
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Official question E-9-2019-003254 from European Union at European Parliament. Dated 12 October 2019. Status: answered.
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11 official files
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 23 October 2019
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 23 October 2019
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
Answer
QUESTION_WRITTEN_ANSWER · 10 January 2020
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 22 October 2019
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 22 October 2019
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