European Union · Question · QUESTION_WRITTEN
E-9-2019-003254
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
Introduced
12 October 2019
Last action
10 January 2020 · Answer
Status
answered
Sponsors
João FERREIRA
Subjects
Discovery layer
Source updated
10 January 2020
Official titles
Authentic titles published by the source. The stored canonical title is not replaced.
1 official language
English
Impact on children and vulnerable adults of gambling features in videogames
Records
Official question E-9-2019-003254 from European Union at European Parliament. Dated 12 October 2019. Status: answered.
Timeline
12 October 2019
Written question
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
Source: QUESTION_WRITTEN
10 January 2020
Answer
Source: QUESTION_WRITTEN_ANSWER
Votes
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Versions
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Documents
11 official files
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
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Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
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Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 10 November 2020
ViewDownloadOpen at official source
Reading translation
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Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
DownloadOpen at official source
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Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
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Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 10 November 2020
ViewDownloadOpen at official source
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Vertaal dit document naar jouw taal. PoliticalRepo bewaart geen aparte kopie per EU-taal.
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Answer
QUESTION_WRITTEN_ANSWER · 10 January 2020
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Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 23 October 2019
ViewDownloadOpen at official source
Leesvertaling
Vertaal dit document naar jouw taal. PoliticalRepo bewaart geen aparte kopie per EU-taal.
Documentvertaling op verzoek met downloadbare PDF (logo + link naar de officiële bron). Het bronbestand blijft leidend.
Impact on children and vulnerable adults of gambling features in videogames
QUESTION_WRITTEN · EN · 23 October 2019
DownloadOpen at official source
Leesvertaling
Vertaal dit document naar jouw taal. PoliticalRepo bewaart geen aparte kopie per EU-taal.
Documentvertaling op verzoek met downloadbare PDF (logo + link naar de officiële bron). Het bronbestand blijft leidend.
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 22 October 2019
ViewDownloadOpen at official source
Reading translation
Translate this document into your language. PoliticalRepo does not store a separate copy per EU language.
On-demand whole-document translation with a downloadable PDF (logo + link to the official source). The official file stays authoritative.
Impacto sobre as crianças e pessoas vulneráveis dos jogos de azar ("loot boxes") em videojogos
QUESTION_WRITTEN · PT · 22 October 2019
DownloadOpen at official source
Reading translation
Translate this document into your language. PoliticalRepo does not store a separate copy per EU language.
On-demand whole-document translation with a downloadable PDF (logo + link to the official source). The official file stays authoritative.
Sponsors
- João FERREIRA · AUTHOR
- · COM · ADDRESSEE
- · EU_COMMISSION · ADDRESSEE
Related records
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Sources
PoliticalRepo is an index and interpretation layer, not the authoritative legal source.
- Official source: https://www.europarl.europa.eu/doceo/document/E-9-2019-003254_EN.html
- Open data entity: https://data.europarl.europa.eu/api/v2/parliamentary-questions/E-9-2019-003254
- eu · E-9-2019-003254 · source updated 10 January 2020